VR Arcade Shooter
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Operation Serpens


May 01, 2020
Development start

Jun 15, 2020
Level 1 release (Al Cobra - Safe House)

Jun 18, 2020
HQ is added + some improvements to level 1

Jun 30, 2020
Level 2 release (Lady Python - The Elevator)
Tons of improvements to level 1, Including holding the rifles with two hands.

Jul 1, 2020
Fix bug that bullets passing through walls
Support for seated mode (Grabbing weapons from distance, Rotate view and Auto height calibration)

Jul 15, 2020
Level 3 release (Gorgon - Junkyard)
Lots of improvements to levels 1 and 2, Including grenades, flashbangs, shields, recoil and slow motion (bullet time)

Jul 30, 2020
Level 4 release (Don Mamba - Hideout Raid)
Loading screens time improved from 1 minute to 5 seconds.
Auto holding guns with both hands.
New medkit item for healing your player.
Allow to enable/disable the tunnel effect while moving and rotating.
More improvements to the bullets dodging mechanism.
Grenade and flashband arming with the other hand or pressing on trigger button.
Real scope magnifier for the sniper rifle.
Larger spread for the shotguns.

Aug 15, 2020
Level 5 release (Viper - The Chase)
Visible hands posing over weapons and items
More improvements to recoil with both hands
Dual pistols has been added to levels 2 and 3 and a riot shield to level 3
Simulate weight of weapons on hands

Aug 30, 2020
Level 6 release (Kingsnake - Night Patrol)
Grenade impact range increased
Snap turning
Reloading by bringing the hand close to the waist
New style for player health and progress
More variations to gunshot sounds
New Weapons

Oct 15, 2020 - Full release
Level 7 release (Leviathan - High Tension)
Bootcamp (Tutorial)
Horde survival (Zombies)
New weapons
Spinning guns on finger
Holding items with the mouth (especially for climbing)
bHaptics support

Oct 30, 2020
HTC Vive support
Valve Index support
WMR support

Dec 31, 2020
90Hz support for the Quest 2
Mixed Reality with LIV
Contests with prizes!

Apr 15, 2021
Major update #1

Oct 15, 2021
Major update #2